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Blending Realities: Exploring the Immersive Experiences of Augmented and Virtual Reality

Abstract

Giuseppe Riva*

Blending realities through the integration of augmented reality and virtual reality has garnered significant attention in recent years. This literature review aims to provide an overview of the immersive experiences offered by AR and VR technologies and their impact on various domains. By examining a range of scholarly articles, this review highlights the key findings, methodologies, and theoretical frameworks employed in the study of blended realities. It also explores the challenges and potential future directions in the field. The synthesis of this literature reveals the transformative potential of blended realities and their implications for enhancing user experiences, educational settings, healthcare applications, and entertainment industries. This section focuses on studies that investigate the immersive experiences offered by augmented reality. It explores various applications such as gaming, industrial training, and navigation systems. The section highlights the impact of AR on user engagement, presence, and cognitive load. It also examines the theoretical frameworks, methodologies, and user evaluations employed in the research. Here, the focus shifts to the immersive experiences of virtual reality. The section delves into VR applications in gaming, simulations, training, and therapy. It explores the factors influencing presence, embodiment, and emotional responses within virtual environments. The section also discusses the role of hardware, software, and interaction techniques in enhancing VR experiences.

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