Kozar T, Rudolf A, Cupar A, Jevšnik S and Stjepanović Z
The purpose of this research was to develop a generalized adaptive 3D body model the posture of which could
be adapted to different positions in order to perform a virtual prototyping of garments for people with limited body abilities. The digital data of a tested person’s body was acquired using the GOM Atos scanning system. Careful surface reconstruction was performed in order to provide an adequate mesh for further posture adaptation. The experimental part of this article presents the usages of a variety of graphic programs in order to provide an adaptive 3D body model through kinematic skeleton construction. The mesh-deformation during posture adaptation was improved using advanced tools of applied software packages. The usefulness of the gained 3D body model was determined by calculating the differences between the real and digital 3D body model measurements.
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